

#import "UIView+Sizes.h"

@implementation UIView (Sizes)

#pragma mark - Edges

- (CGFloat)left {
    return self.frame.origin.x;
}

- (void)setLeft:(CGFloat)x {
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (CGFloat)top {
    return self.frame.origin.y;
}

- (void)setTop:(CGFloat)y {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)right {
    return self.frame.origin.x + self.frame.size.width;
}

- (void)setRight:(CGFloat)right {
    CGRect frame = self.frame;
    frame.origin.x = right - frame.size.width;
    self.frame = frame;
}

- (CGFloat)bottom {
    return self.frame.origin.y + self.frame.size.height;
}

- (void)setBottom:(CGFloat)bottom {
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}

#pragma mark - Dimensions

- (CGFloat)width {
    return self.frame.size.width;
}

- (void)setWidth:(CGFloat)width {
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (CGFloat)height {
    return self.frame.size.height;
}

- (void)setHeight:(CGFloat)height {
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

#pragma mark - Quick Access

- (CGPoint)origin {
    return self.frame.origin;
}

- (void)setOrigin:(CGPoint)origin {
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}

- (CGSize)size {
    return self.frame.size;
}

- (void)setSize:(CGSize)size {
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

#pragma mark - Center

- (CGFloat)centerX{
    return self.center.x;
}

- (void)setCenterX:(CGFloat)centerX{
    self.center = CGPointMake(centerX, self.center.y);
}

- (CGFloat)centerY{
    return self.center.y;
}

- (void)setCenterY:(CGFloat)centerY{
    self.center = CGPointMake(self.center.x, centerY);
}

#pragma mark ====== 贝塞尔曲线切圆角
- (void)setAllCorner{
    UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:UIRectCornerAllCorners cornerRadii:self.bounds.size];
    
    CAShapeLayer *maskLayer = [[CAShapeLayer alloc]init];
    maskLayer.frame = self.bounds;
    maskLayer.path = maskPath.CGPath;
    self.layer.mask = maskLayer;
}


@end
